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Sunday, 1 January 2017

Super Mario Run - REVIEW

whoa sweet new mario game
hey  wait a second that's  not a nintendo
system that's an ipad whoa
Mario is  running by himself I'm not
touching anything
there's clearly only one explanation
here  my iPads possessed
okay so clearly Super Mario  one isn't
your typical mario game  even though it
may look like one by  taking away all
direct control of Mario besides jumping
it puts a focus squarely on platforming
or more specifically precision timing if
you need to bounce off an enemy to reach
 a high area you'll have to plan your
jump in advance in order to stick the
landing as there are no reduce here  and
you'd  better keep a close eye out for
those collectibles so  there's almost no
training back into pass  one up on lost
there happens to be a wall nearby for
you to bounce off of even the original
Super Mario Brothers is more forgiving
although as a last resort you can use up
one of  your lives to ride  in the bubble
backwards  the level of short ways now
besides running automatically  the game
throws a few other control  curveballs to
such as on Mario automatically  vault
short enemies like goombas and koopa
troopas  but you can then jump off of
them during the  fall for added points
and  height
furthermore  Mario will encounter several
 kinds of block that directly impact his
movement  some bringing to a halt acidity
steps on them while others learn and
 perform a long jump
whereas another kind of launch Mario
backwards when he jumps  these blocks
appear frequently and are an essential
component of the levels demanding
split-second reactions of when and how
to make use of them especially  when it
comes to finding all the hidden coins
and just when you think  you've found all
five coins in a level a second and then
the third  batch of coins will open up
this time  and harder to reach locations
 complete is of  course elements moved
around and it's those  collectibles
they're the real meat of the games World
 Tour mode because it only has  level
 split among six worlds and since each
level only takes a couple of minutes and
most to get through you can go  through
all  in just about an hour and that
even includes the first batch of
 collectible coins as once I got used to
the controls i was  able to grab all five
during most of my first level play
through its  but the second and third
coin  patches will tack on a couple of
extra hours
ok so i've covered  how the game plays
but how does it feel
 well at first it felt wrong I mean not

 having direct control over Mario


 
everything that entails just feels weird


 
 like not being able to turn around and


 
grab something I missed  or not being


 
able to slow down to better gauge and


 
upcoming jump  it can feel a little


 
frustrating  when compared to a typical


 
mario game at first but like i said at


 
the start


 
this isn't a typical mario game  and once


 
I got used to the controls as well as


 
the idea that it's okay to  replace cage


 
if I missed something


 
the game  started to grow on me the lack


 
of control no longer felt like a burden


 
 but a revelation


 
they just clicked  and once they did


 
 super mario run almost  like a rhythm


 
game a point where i'll get into a


 
groove and he had one  of them are you as


 
a balanced bought his way  through some


 
fantastically designed levels and that's


 
even more the case and toad rally a


 
competitive mode in which he challenged


 
the  online replays of friends and


 
strangers alike  in a race to get the


 
most points in   seconds by popping


 
 enemies collecting coins and even


 
pulling off cool moves like  rolling


 
jumps consecutive wall jumps and


 
flipping well let's climbing  all to


 
 impress a  growing crowd of toes and


 
 gather the bottom of the screen it


 
 almost feels like an entire  mode


 
designed around establish moves the


 
 paper mario the thousand year door and


 
it's also i had a blast  taking all my


 
friends replays to try and  best their


 
score i really can't overstate how good


 
it feels to pull off a near flawless run


 
into a crowd of cheering coats  and the


 
best part of it all if you win those


 
cheering toads will come with you and


 
move into your kingdom


 
wait kingdom  that's right super mario


 
runs third mode kingdom builder is


 
actually the first thing you'll see


 
every time you start the game as it


 
exists on the main menu and the more


 
 toads and move in the more your kingdom


 
will level up  unlocking the ability to


 
purchase new decorations buildings and


 
special structures using the coins


 
you've  earned in the other two modes  and


 
you can plot  those structures wherever


 
you  want to really make the kingdom feel


 
your own  now while the decorations may


 
just be four looks the  buildings and


 
special structures conserve actual


 
gameplay purposes  build its own  house to


 
play a special mini game or at a window


 
 bridge to expand your kingdom to a whole


 
new region


 
heck you can  even build houses for other


 
characters like  yoshi or luigi  to make


 
the playable in World Tour and toad


 
rally and they even play differently to


 
such as with Yoshi's  trademark flutter


 
jump  now while you may not spend a time


 
a kingdom builder it's a surprisingly


 
 fun addition helps tie everything


 
together providing an incentive to keep


 
 playing the other two modes and lock


 
more cool stuff like this pretty


 
slick-looking  gold Mario statue


 
yeah my kingdoms got some bling Super


 
Mario runs presentation in general is


 
pretty solid


 
even if it is based around the extremely


 
tired new super mario brothers theme  but


 
 we used assets aside it generally look


 
pretty sharp  my pet pros display


 
although  I did notice a background


 
looked a bit blurry when the camera


 
zoomed in  the performance is also solid


 
with only occasional from my  hiccups are


 
 barely noticeable as for  the music well


 
even though it is based around the same


 
new super mario brothers tracks it hurt


 
so many times  now it's actually been


 
injected with a bit more  bounce now


 
thanks to a few instruments and  have to


 
admit it was actually  kind of catching


 
[Music]


 
 so taken altogether I was not only


 
surprised by how much content Super


 
Mario run had but also and more


 
importantly how much I enjoyed it  i mean


 
this is coming from a guy who generally


 
doesn't care about mobile games and is


 
 sick to death of everything new super


 
mario  brothers related and yet I


 
 couldn't put super mario rundown I even


 
had trouble finishing this review on


 
time because i was so hooked the


 
controls or lack thereof  really make


 
this feel like a different type of Mario


 
and I  enjoy the process of learning how


 
to get good with them all over again


 
plus toad rally is totally addictive and


 
helps make up for the somewhat brief


 
World Tour mode in fact toad  rallies


 
 public my favorite other two modes


 
I just  love impressing  those gosh-darn


 
 toes establish moves way too much add


 
onto  that is surprisingly rewarding


 
kingdom builder mode and you have a game


 
that i liked a lot


 
 yeah I didn't see that coming either


 
anyways thanks for watching and  make


 
sure to  stay tuned to GameXplain for


 
more Super  Mario run and all things the


 
Tendo to catch  you later bye



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